Portrait of Mark L. Peters

Mark Peters

3D Artist

About

I make environments and hard-surface objects for film and games. I pay close attention to how forms, surfaces and light work together to make a place feel believable.

My portfolio includes complete scenes as well as individual assets. Alongside personal projects, I develop GlassWare, an asset pack with its own Blender add-on, and publish selected work on Sketchfab.

CV

Education

2024–2026
PIXL VISN

Diploma in 3D Digital Effects

PIXL VISN media arts academy, Cologne. Training in 3D modeling, sculpting, texturing, animation and lighting.

2021–2024
Designschule Schwerin

Diploma in Game Design

Designschule Schwerin. Training in programming, drawing and 3D modeling.

Skills

Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine 5, Unity and Flax Engine.

PBR workflows, UV layout, retopology, mesh optimization, Geometry Nodes and Sub-D modeling.

Languages

German (native) and English (good command).

Available for junior and freelance work in Germany or remotely.

mark.lv.peters@gmail.com