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Glasses

Models tab: add glasses, choose quality and arrange a row.

Open Models in the panel

On Models, open a category and click the preview. Hover and scroll over it to flip through the glasses.

15 glasses, three per category. Padlocked ones are part of Full.

  • Add: place the glass at the 3D cursor.
  • Replace: swap the selected glasses. Drinks and effects stay.
The Models tab with the quality buttons, the library preview and the Add and Replace buttons
Category Glasses
Beer Pub Pint, Stemmed Pilsner, Wheat Beer
Wine and champagne Cabernet Wine, Classic Champagne, White Wine
Cocktail Margarita Saucer, Martini Cocktail, Zombie
Whiskey and spirits Old Fashioned, Rocks Double, Rocks Standard
Shot and cordial Marked Shot, Shooters Single, Timeless Shot

Every glass ships twice: a light Game Ready mesh with a baked normal map, and a detailed Cinematic mesh.

The quality buttons above the library pick which one the viewport and the render use. Switching keeps your material, drink and effects.

Smoothly shaded Rocks Footed Game Ready mesh with polygon edges
Game Ready
Smoothly shaded Rocks Footed Cinematic mesh with polygon edges
Cinematic
Mode Viewport Render
Game Ready Game Ready Game Ready
Hybrid Game Ready Cinematic
Cinematic Cinematic Cinematic

Hybrid is the best default: a fast viewport and full detail in the render. The number beside the selected glass counts its viewport vertices.

Open Arrange Glasses.

  • Center Selected Glasses: move the selection to the 3D cursor.
  • Glass Spacing: set the gap between selected glasses.
  • Add Random Glass: add variety to a shelf. Turn its button on in Gear › Settings › Panel Layout.

New glasses slide aside until they clear their neighbors and get a small random turn. Switch both off in Gear › Settings › Adding Glasses.

Keys Result
Shift D An independent copy with its drink and effects.
Alt D A linked copy. Lighter for big shelves, but an edit to one changes all.

These buttons at the bottom of Models hide every drink or every effect in the viewport. Renders are not affected.