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Rendering

Cycles settings, lighting checks and viewport performance.

Open Render Guide in the panel

  1. Open Gear › Render Guide and click Apply All.
  2. Turn on your GPU in Edit › Preferences › System › Cycles Render Devices.
  3. Check the result in a render or in Rendered viewport shading.

Each recommendation can be applied alone. Click it again to undo, or use Restore All.

Create Test Scene opens a separate studio scene with a glass, lights and camera. Switch back from Blender’s scene menu.

Drinks need Cycles. EEVEE and Material Preview will look different.

Render Guide with Cycles, GPU, bounce, sample and denoising recommendations

Pouring a drink raises Total and Transmission bounces to at least 16. Use 24 for final images, and more when several glasses stand in a row and black patches remain.

Keep Reflective and Refractive on under Light Paths › Caustics. Without them cloudy drinks go dark.

For a bright spot of light on the table, turn on Gear › Settings › Advanced › Glass Shadow Caustics and Shadow Caustics on the light.

Slow part Fix
Viewport Hybrid quality. Light viewport, full render detail.
Heavy effects Lower Viewport Detail, or hide them with their screen icon.
Playback Gear › Settings › Advanced › Hide Condensation on Playback
Render time Use Dispersion only for close-ups.

Hide Liquids and Hide Effects on Models clear the viewport without touching the render.