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Drink effects

Enable effects and adjust their appearance from the Effects tab.

Open Effects in the panel

  • Tick an effect on Effects to turn it on. Its arrow opens the settings.
  • The screen icon hides it in the viewport only.
  • Typical marks the effects that suit the selected drink.
  • Pattern reshuffles scattered pieces such as bubbles and droplets.

Marks and wear on the glass itself are in Glass effects.

Bubbles cling to the wall and collect at the surface. Animate makes them rise, grow and pop. Bigger bubbles rise faster.

Carbonation controls in the GlassWare panel
Carbonation alone on a Rocks Footed glass, viewed slightly from above

Ice Type picks tray Cubes, one Large Cube or a Sphere.

Cubes and Cube Size set the serving. Float Height sets how deep the ice sits, Cloudiness its white core and Roundness how melted the edges look.

Ice Cubes controls in the GlassWare panel
Ice Cubes alone on a Rocks Footed glass, viewed slightly from above

Droplets on the outside, even on an empty glass. Only Fill Level keeps them below the drink line.

It has four layers: Droplets, Mist, Streaks and Frost. Open one to tune it. Its eye icon hides it.

Condensation controls in the GlassWare panel
Condensation alone on a Rocks Footed glass, viewed slightly from above

Crystals around the lip. Change Color for a sugar rim.

Salt Rim controls in the GlassWare panel
Salt Rim alone on a Rocks Footed glass, viewed slightly from above

Small ice pieces for cocktails. Start with Amount and Size. More settings shapes the mound, wetness and frost.

Crushed Ice controls in the GlassWare panel
Crushed Ice alone on a Rocks Footed glass, viewed slightly from above

Residue left above the drink. Lower Fill, then set Height to the old level. Milkiness gives a creamy coat and Sip Lines leaves rings.

Drink Film controls in the GlassWare panel
Drink Film alone on a Rocks Footed glass, viewed slightly from above

Pick a shape from Flat to Collar. Patchiness breaks the head into islands and Center Clearing opens the middle. Keep clearing at 0 for a full beer head.

Foam controls in the GlassWare panel
Foam alone on a Rocks Footed glass, viewed slightly from above

The streaks that run down the inside after a swirl. Needs a poured drink.

Wine Legs controls in the GlassWare panel
Wine Legs alone on a Rocks Footed glass, viewed slightly from above

A piped swirl with optional sprinkles, drizzle and cocoa. Beta.

Whipped Cream controls in the GlassWare panel
Whipped Cream alone on a Rocks Footed glass, viewed slightly from above

Ice Cubes and Crushed Ice switch each other off so they never overlap. To keep clashing effects together anyway, turn on Gear › Settings › Advanced › Allow Conflicting Effects.

Viewport slow? See Performance.